PvP game?

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PvP game?

Postby Grigomork » 16 December 2013, 17:16

Developers need to decide if PvE is a part of this game going forward. Currently 2/3 of the map is vacant and useless. The XP you get is a nuisance and the rewards are insulting.

If PvE is a thing of the past, open up these massive sections of the map for RvR, perhaps on a progressive basis like T4. Conquer Ostland and the war moves into northern Troll Country with flags inside the existing PQs. We will gladly murder each other over flags anywhere on the map.

If you intend to keep PvE, the buggy PQs need fixed and rewards need to be changed AND improved. Chapter influence awards should be appropriate to the chapter's listed level and should be competitive w/ renown gear, so you have a reason to want them. Quest and influence rewards should be better than the random drop gear from the same area.

As it stands now, chapter Influence is meaningless.
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Re: PvP game?

Postby kryptik1993 » 16 December 2013, 17:39

A balance between pvp and pve is nice for those who enjoy questing / dungeons and so on, but its really early right now they still need to get a few things done like stablity, working abilities and such before any major changes to the game itself
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Re: PvP game?

Postby Telen » 16 December 2013, 17:49

Those are some big ass zones. How many people are you expecting?
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Re: PvP game?

Postby Grigomork » 16 December 2013, 17:56

kryptik1993 wrote:A balance between pvp and pve is nice for those who enjoy questing / dungeons and so on, but its really early right now they still need to get a few things done like stablity, working abilities and such before any major changes to the game itself


I agree this is not anyone's top priority. I just want to plant the seed and get people talking. I'm very glad to see what they're trying to do here.
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Re: PvP game?

Postby Painz » 16 December 2013, 19:00

bring back the old domination system, remember? "DO PQS FOR LOCK COMHAAAAAAN!!!" on a bit more serious note, i agree that all the pve content that is intended to be in the game should get a revamp with the rewards etc, but yeah it is not a priority.
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Re: PvP game?

Postby gamer130887 » 16 December 2013, 19:29

kryptik1993 wrote:A balance between pvp and pve is nice for those who enjoy questing / dungeons and so on, but its really early right now they still need to get a few things done like stablity, working abilities and such before any major changes to the game itself


Balanced PvP and Pve yes that why the max rr will be rr80 because if we let rr100 making Lost valley Vaultour Tomb and all other high level instance will be useless...

But yes at this time it's not our priority to work for instances and LotD ... But be patient it's already really hard to us ...
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Re: PvP game?

Postby Craindox » 16 December 2013, 19:56

The thing that made Warhammer Online stand out from the other MMOs on the market was the RvR. And the RvR needs as many possible players for the system to be working and for it to be fun. I think the developers should focus on the skills for each class and getting the RvR zones, mechanics, and rewards working...

The PQs were revolutionary at the time but now it is standard in most current MMOs. the RvR has never since been replicated and it makes WAR one of the best PvP games ever, if not the best. Plus, anyone who has played WAR knows that you want to have the highest Renown Rank compared to your level... you don't want to enter tier 4 with a low renown rank or you will be face rolled.

So I think basic game mechanics and RvR should be the focus before PvE.
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Re: PvP game?

Postby DaScoub » 16 December 2013, 20:21

I think that, if it's necessary to modify game zones, or RvR system, this should be done in a second time.

First of all, it would really be great to have the standard RvR working. Then, dev may have latitude to take the time to do another RvR system or zone usage.

The work is really hard, and it's not time to working on things like that.
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Re: PvP game?

Postby Painz » 16 December 2013, 23:21

Craindox wrote:The thing that made Warhammer Online stand out from the other MMOs on the market was the RvR. And the RvR needs as many possible players for the system to be working and for it to be fun. I think the developers should focus on the skills for each class and getting the RvR zones, mechanics, and rewards working...

The PQs were revolutionary at the time but now it is standard in most current MMOs. the RvR has never since been replicated and it makes WAR one of the best PvP games ever, if not the best. Plus, anyone who has played WAR knows that you want to have the highest Renown Rank compared to your level... you don't want to enter tier 4 with a low renown rank or you will be face rolled.

So I think basic game mechanics and RvR should be the focus before PvE.


+1
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Re: PvP game?

Postby Angelos_Sanguinum » 16 December 2013, 23:45

DaScoub wrote:I think that, if it's necessary to modify game zones, or RvR system, this should be done in a second time.

First of all, it would really be great to have the standard RvR working. Then, dev may have latitude to take the time to do another RvR system or zone usage.

Indeed, its all about PvP and RvR after all.
Also Level Brackets , they must like they was year ago :
T1 : 1-11
T2 : 12-21
T3 : 22-31
T4 : 32-40
To keep tiers balanced, based on gear sets. Because currently devs extended limitations, like T1: 1-15, T2: 16-26, don't know why.
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