by genew » 16 December 2013, 14:47
My encouragement towards PvE would be.
Make it less buggy and less dependant on group knowing how to "BUG" it to actually pass it.
If some skill of a boss doesnt work, or phase makes the big boss bug out or do smthg weird or mby wipe the party with one swing? Just remove the skill. Work on it and present it afterwards.
Oh one more thing.
I would totally scale PvE sets so those are actually similar in power to mid - high end tiered RR sets.
Meaning this : dungeon sets should scale more nicely towards what RR gear offers. So it does not depend so much on the fact that you need to grind enough RR/and or Renown Rank to wear it.
That's probably the only way to make PvE interesting. But as long as it's bug free, bcs LV could make a lot of people angry....to say the least.
Not everyone is a bloody no-life, has at least 16hours a day of spare time to grind sc's, doesn't have a job or whatnot.
But that's only if you dev people can edit loot/items.
And if that's not the case then I would definetly create a poll in which people could vote wheter Bosses should drop parts of the improved PvE sets for classes (and in what order : which boss drops what, how many, which part of the gear, etc) or they should only drop a currency/token which you can trade in for part of the gear you want (which in my opinion works better bcs... give power to the people, hey I have this great shoulder plates but I would reaaally use a new pair of shoes.. .there you go).
This is just draft. A rough script. And just an Idea. It's definetly not refined.