Technical questions for the devs/admins

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Technical questions for the devs/admins

Postby Warhammerfan2007 » 13 December 2013, 23:49

I'm quite interested in running my own mirror server and, thus, have some questions I was hoping a dev or admin could answer.

1. Will you guys support mirror servers in a way similar to how the Everquest community supports them (i. e. one login server but several, decentral realm servers)

2. How hard would it be to daemonize the server part (i. e. WAREMU), allowing it to run on a Unix/Linux server? Is this a single C# assembly one might translate to the Mono framework?

3. What's your experience with WAREMU, so far? Is it fairly performant, despite being written in C#? I've a fairly beefy server (dual Quad-Core Xeon, 15k SAS HDDs) but, alas, only a very limited amount of RAM (10GB DDR2).
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Re: Technical questions for the devs/admins

Postby gamer130887 » 14 December 2013, 10:46

For the server thomas said :

"We have a profetionnal dedicated server. Xeon quad core, 35Go ram, 300Mbps, so it's not a probleme."
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Re: Technical questions for the devs/admins

Postby Warhammerfan2007 » 14 December 2013, 12:18

Yea. Saw that.

Unfortunately, he didn't name the Xeon. For all we know, it could be a brand new Haswell.
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Re: Technical questions for the devs/admins

Postby Thomas » 14 December 2013, 16:47

Hello and welcome.

1 - Atm we will open only our owne server. But maybe later it's possible we will want open one server per country and we wiil need an administrateur per country. But really dont sure atm, depend of the players.

2 - Forget mono, it's too instable, only windows hosting.

3 - Is not waremu, war emu it's old and developped on c++ by dyox 2 year ago. Here it's APS full c#

Maybe we can are interest by your dedicated server for start the server. plz contact me in PM with your skype.

Thanks.
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Re: Technical questions for the devs/admins

Postby Warhammerfan2007 » 15 December 2013, 22:13

1. Per country might be a bit much (just look at all the realms GOA/EA closed down in the past few years).
Per language might be the superior choice.

2. Bummer. Windows Server is such a slow and overweight behemoth. Way more difficult to administer, as well. I'll probably rather spend a week or two, experimenting with different methods (Wine, experimental Mono, etc) than setting up a server that will be slower and more prone to errors within the first week.

3. Too bad no one ever came up with a pure C implementation. Would probably be the most elegant and portable version.
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