Presentation


Presentation

Postby gamer130887 » 12 December 2013, 22:13

The Knights of the Blazing Sun are a small elite order of Templars devoted to the study and mastery of the science and art of warfare. These fervent followers of Myrmidia value ability and accomplishment over all other factors, including noble birth. It is because of this that the order has grown in prosperity attracting the finest military minds to its banner. A Knight of the Blazing Sun's primary goal is to obtain perfection in the art of War, as such they travel the old world individually seeking battle both large and small. A warband with a Knight of the Blazing sun at it's head is a potent force capable of dealing with opponents with a level of cunning that ensures victory before the battle is even joined.

KNIGHT OF THE BLAZING SUN SPECIALTY

The Templars of Myrmidia are known for keeping a clear head even in the heat of battle. Capable of quickly assessing the ebb and flow of combat the Knight is a born commander. They stride into battle shoulder to shoulder with their comrades shouting out orders and commands even as they swing their great blades. These Battlefield Commands give their allies a potent advantage, allowing them to swing their blades with great vigor or staunchly hold the line against the most oppressive of foes.

PLAYING AS A KNIGHT OF BLAZING SUN

A single Knight is a potent force indeed, but the Knight of the Blazing Sun truly shines when he is directing a force of allies in the heat of Battle. Knights must carefully watch the ebb of the fight and determine which commands and strategies are best suited for the situation at hand. Rapid reactions and a calm clear mind are the Knights greatest tools, allowing them to bolster their allies in battle while removing any advantage their opponents may have had.

FIGHTING AGAINST A KNIGHT OF BLAZING SUN

The Knight of the Blazing Sun can be a daunting opponent to those who approach battle with a single strategy. The best defense against the Knight is to keep them on their toes and make them spend more time commanding the fight then actually participating in the melee. As with all heavily armored fighters the Knight of the Blazing sun is slower at closing the distance with ranged attackers and can be very vulnerable to ranged magic or missile fire. It is for this reason that Knight's frequently surround themselves with powerful allies to seal off their own inherent weaknesses.

Knight of the Blazing Sun Look

Heavily armored with ornately engraved plate mail depicting motifs of war and glory
Visored full helms, frequently adorned with elaborate plumage
Wields both broadsword and shield and powerful two handed Great Swords



Career Masteries

Path of Conquest

Knights who choose the Path of Conquest will become experts at pushing the battle line forward. Their battlefield commands focus on bolstering the fighting strength of their allies to take advantage of their opponents' weaknesses. Knights focused on Conquest traditionally forego the use of a sword and shield in favor of the more offensively oriented great sword.

Path of Vigilance

The Path of Vigilance focuses on building a strong defense to cripple opponents and protect allies. Knights choosing this mastery have a variety of commands that will increase their defensive prowess as well as those of nearby allies. This allows them to dig in and hold against almost any assault. Masters of the Path of Vigilance generally choose a stout shield and broadsword combination when defending their allies.

Path of Glory

Knights mastering the Path of Glory excel at inspiring troops to ever greater feats of courage. As such, these Knights can be found almost anywhere on the battlefield leading by example and are a welcome addition to both defensive and offensive maneuvers. Glory can be found regardless of arms and armor, and as such Knights of this mastery can be found wielding either a great sword or sword and shield combination.

source : http://www.warhammeronline.com
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Re: Presentation

Postby Iapetus » 19 December 2013, 07:38

Save your knockdowns for those sneaky little Witch Elves. I have found that healers notice people who save their butts and those people get extra love with the heals.

Use guard, and if possible the addon called "Ges" which announces who you are guarding and when you change guards. That irate slayer who just died because "you weren't guarding me" will look really stupid when he glances at chat and sees that oh dear, he was guarded.

You will also get raged at when WEs self punt, but thats part of being a tank. Refuse to guard them if they keep flapping their lips.

Remember that you can parry guard damage, and that parry pretty much fuels this class. If you have 25% parry or better Runefang will be up the majority of the time, but note that it will not refresh and will need to proc on the next parry. If your worried about taking guard damage go reroll a mdps.

Runefang stacks with Emperor's Champion.

Twister and Bellow Commands! gives you nearly infinite ap so spam whatever you want.

I do use nerfed buttons. PM me for my cycle. It's short, brutal and efficient.

Also oddly enough we have a variety of dots. I think its supposed to represent either bleeding a foe or setting him on fire with the power of the Sun Goddess.

You will notice I mentioned a variety of addons. See below if you are angry about nerfed buttons and twister.

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